Aijiasu Game Acceleration Benchmark Report
Game acceleration is the most contested scenario for an accelerator, and the one that best tests real skill. To give a credible answer, the Aijiasu team ran a standardized test across 10 popular games in early September 2026, spanning morning, noon and evening.
The environment was 300Mbps telecom broadband in Guangzhou, with targets at each game's default server. The control was direct connection, the experiment was Aijiasu Game Mode, each measured over 20 matches or 60 minutes using median latency and average loss.
Overall: Latency and Loss Both Drop
Nine of ten games showed a clear latency drop under Game Mode, averaging 38%. Naraka: Bladepoint fell from 82ms to 31ms, the largest gain. Competitive titles like League of Legends and CS2 stayed in the 30-40ms range.
Peak Hour Is the Real Test
The hardest window is 8pm to 11pm. Direct connection loss climbed to 2-5%, while Game Mode kept it under 1% via smart routing around congested lines. For competitive play, 1% loss can decide a team fight.
| Game | Direct | Accelerated | Loss (accel) |
|---|---|---|---|
| Naraka | 82ms | 31ms | 0.6% |
| LoL | 64ms | 34ms | 0.4% |
| CS2 | 71ms | 38ms | 0.7% |
| DOTA2 | 88ms | 42ms | 0.8% |
A League player in the test climbed from Gold to Platinum after switching, with reconnects dropping from weekly to nearly zero. Beyond the numbers, this felt change is what users care about most.
Game acceleration has no magic, just careful protocol and route tuning. Download Aijiasu free and test on your own network.
User Comments
Naraka 31ms matches my own test, no exaggeration.
Keeping loss under 1% at peak is the real skill.
Climbed Gold to Platinum, not a placebo.
Data over slogans, finally credible.